Selasa, 09 Mei 2017

Virtual Box 5.1.20

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     Virtual Box is the best one software  you can use as emulator windows. When you want to install an Operating System in your laptop or computer, then Virtual Box is best software can do that. You can easly try new Operating System without install it.

Main Features VirtualBox
  • VMM: more work on improving the emulation of certain MSR registers on certain host CPUs (e.g. bugs #12734, #12736, #12744, #12748, #12686, #12770)
  • VMM: fixed single-stepping for real-mode guests (VT-x without unrestricted guest execution) and some I/O instructions (bug #12636)
  • VMM: fixed a potential problem with COW pages if nested paging is not available
  • GUI: Mac OS X: experimental native full screen support for Mountain Lion and Mavericks (bug #12292)
  • GUI: Mac OS X: removed the mini-toolbar minimize button which doesn’t work under Mac OS X full screen mode anyway
  • GUI: experimental HID LEDs synchronization for Windows and Mac OS X hosts: fixed keyboard re-synchronization if the feature is disabled (as done by default; bug #12758)
  • GUI: fixed a potential crash when opening the preferences menu (bug #12862)
  • OVF: fixed a crash of the VirtualBox Manager when re-starting guest export (bug #12586)
  • 3D support: several fixes
  • HGCM: fixed a problem with saved states which could cause several guest misbehavior after a VM was started from a saved state
  • Storage: fixed a bug preventing to compact differential snapshots under certain conditions
  • VBoxSVC: fixed a segmentation fault on Linux hosts if a very long path exists under /dev (bug #12760)
  • API: fixed guest misbehavior under certain conditions if a storage medium was attached or removed at VM runtime
  • Windows installer: make the –silent parameter work again (bug #12764)
  • Mac OS X Networking: prevent local traffic (VM-to/from-host) from leaking to wire (bug #12750)
  • Windows Additions: fixed the environment for guest processes (4.3.8 regression; bug #12782)
  • Windows Additions/WDDM: fixed divide by zero exception with multiple guest screens under certain conditions
  • Linux Additions: install correctly on Ubuntu guest systems with a /usr/lib64 directory (bug #12513)
  • X11 Additions: fix for the VBoxClient process not exiting correctly (bug #12348) and consuming too much processor tim

Link Download :

VirtualBox-5.1.20-114628-Win -- 117 MB --

Virtual DJ Pro 8.2.3624 Full Version

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       Virtual DJ is software can use to create DJ music for mixing audio dan added avaible effect in this software. If you want to be a DJ or want to made a music from mixing your favorite music, then Virtual DJ 8 Pro is the right software for you. Be equipped with full fiture you can easly create your own DJ music,  Now you can download from here free.

 
Features:
  • Careful control of Professional Audio
  • Fully compatible with VST effects in the
  • Matching and automatic adjustment of administrative levels
  • Professional voice control and professional bass frequencies
  • Menu standard control (play, pause, stop, cue)
  • The ability to mix and stretch the video to audio synchronization
  • Ability to identify the initial and final Khvdkarmtd rate
  • Ability to deploy the actual pattern of sound
  • Drag’n’drop capability to implement and quick mixing
  • Automatic synchronization feature songs Zrb
  • Ability to save without formatting methods in the software
  • A database for quick and easy music sharing and search capabilities
  • User-friendly and elegant atmosphere at the same professionalism
  • Standard controls (play, pause, stop, cue)
  • Control (from -34 to + 34%)
  • Tri-band EQ with Kill + gain
  • Click to rate a (new FAME algorithm) – New algorithm fame–
  • Machine automatic rate
  • On-the-fly without the need for storage technology or any formatting
  • Automatic calibration
  • Level automatic
  • Simulator real search
  • Auto-rotate beats
  • 12-point pace
  • Applying the algorithm sounds
  • Create automatic accompaniment mode 4.4
  • Consistent with external controllers like (DMC2, DAC3, iCDX, TotalControl, BCD2000, DJConsole, etc …)
How to install
  1. Download and extract file  “Virtual DJ Pro 8.2.3624 Full Version”.
  2. Extract the crack in inside folder
  3. Install program “Virtual DJ Pro”
  4. After installation proses complete, don't run first.
  5. Open folder crack, then copy paste file VIRTUAL DJ 8 to folder installation program “Virtual DJ Pro” in your pc or laptop/
  6. Choose copy and replace.
  7. Open again folder crack, tehn copy file license.dat ke “My Documents\VirtualDJ”.
  8. Open the program from file crack that you copied earlier
  9. Done
 Link download:

Virtual DJ 8 Pro -- 58 MB --

Senin, 08 Mei 2017

TURBO PASCAL 7.0 LEARNING

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     This moment  i want sharing about Pascal language, but before that you guys should understanding about what is PASCAL and FUNCTION PASCAL.  

     There are tons million example you can try at internet but i'll just a few with the OUTPUT !

1.Here example "BRANCHED OFF STATEMENT"
Program odd_even;
//Always remember, sentences "Program" should there is! 
uses crt;
 
var x, result: integer;
//Var is important too 
 begin
   clrscr;
//it's for cleaning screen
   write ('Put your odd number here = ');
   readln(x);
   result := x mod 2;
   if result = 0 then 
   begin
    writeln(x, ' is even number ');
   end
   else
   begin
    writeln(x, ' is odd number ');
   end;
readln(x);
end.

2.Here example "BRANCHED OFF STATEMENT"
Program count_result_odd_even;
uses crt;
var even, odd, i, result: integer;
begin
   clrscr;
   even := 0;
   ganjil := 0;
   for i := 1 to 100 do
   begin
      result := i mod 2;
      if i <= 50 then
      begin
         if result = o then
         begin
           even := even + i;
         end;
      end
    else
    begin
     if result <> 0 then
      begin
    ganjil := ganjil + i;
   end;
    end;
end;
writeln('Total even number = ', even);
writeln('Total odd number = ', odd);
readln();
end.
 
 
3.Here example "ITERATION FOR DO" -- ASCENDING --
Program examplefor1;
Uses crt;
var i: integer;
Begin
    clrscr;
    for i:= 1 to 10 do
      begin
        write('Welcome in the pascal program');
      end;
     readln;
end. 

4.Here example "ITERATION FOR DO" -- DESCENDING --
 
Program color_with_downto;
uses crt;
var i : integer;
Begin
  clrscr;
    for i= 10 downto 1  do
  Begin
      Textcolor(i);
      Writeln('Ini color with code = ', i);
  End;
  Readln;
End.

5.Here example "ITERATION FOR DO" -- WHILE .. DO --
Program while;
uses crt;
var i: integer;
Begin
  clrscr;
    i := 1;
     while i < 9 do
    begin
      writeln('Perulangan dengan while ke ', i);
      {i := i+1;}
        inc(i) 
     end;
    readln;
End.
 
 5.Here example "ITERATION FOR DO" -- REPEAT .. UNTIL --

Program repeat_until;
uses crt;
var i: integer;
Begin
   clrscr;
     i := 10;
    repeat
    begin
      writeln('Bilangan ke ',i);
    i := i-1;
    end;
    until i < l;
readln; 
End.
 
 
 
 
I am sorry if there is mistakes code :) Thank You!

 

PASCAL FUNCTION

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Subprograms

A subprogram is a program unit/module that performs a particular task. These subprograms are combined to form larger programs. This is basically called the 'Modular design.' A subprogram can be invoked by a subprogram/program, which is called the calling program.
Pascal provides two kinds of subprograms −
  • Functions − these subprograms return a single value.
  • Procedures − these subprograms do not return a value directly.

Functions

A function is a group of statements that together perform a task. Every Pascal program has at least one function, which is the program itself, and all the most trivial programs can define additional functions.
A function declaration tells the compiler about a function's name, return type, and parameters. A function definition provides the actual body of the function.
Pascal standard library provides numerous built-in functions that your program can call. For example, function AppendStr() appends two strings, function New() dynamically allocates memory to variables and many more functions.

Defining a Function

In Pascal, a function is defined using the function keyword. The general form of a function definition is as follows −
function name(argument(s): type1; argument(s): type2; ...): function_type;
local declarations;

begin
   ...
   < statements >
   ...
   name:= expression;
end;
A function definition in Pascal consists of a function header, local declarations and a function body. The function header consists of the keyword function and a name given to the function. Here are all the parts of a function −
  • Arguments − The argument(s) establish the linkage between the calling program and the function identifiers and also called the formal parameters. A parameter is like a placeholder. When a function is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of parameters of a function. Use of such formal parameters is optional. These parameters may have standard data type, user-defined data type or subrange data type.
    The formal parameters list appearing in the function statement could be simple or subscripted variables, arrays or structured variables, or subprograms.
  • Return Type − All functions must return a value, so all functions must be assigned a type. The function-type is the data type of the value the function returns. It may be standard, user-defined scalar or subrange type but it cannot be structured type.
  • Local declarations − Local declarations refer to the declarations for labels, constants, variables, functions and procedures, which are application to the body of function only.
  • Function Body − The function body contains a collection of statements that define what the function does. It should always be enclosed between the reserved words begin and end. It is the part of a function where all computations are done. There must be an assignment statement of the type - name := expression; in the function body that assigns a value to the function name. This value is returned as and when the function is executed. The last statement in the body must be an end statement.
Following is an example showing how to define a function in pascal −
(* function returning the max between two numbers *)
function max(num1, num2: integer): integer;

var
   (* local variable declaration *)
   result: integer;

begin
   if (num1 > num2) then
      result := num1
   
   else
      result := num2;
   max := result;
end;

Function Declarations

A function declaration tells the compiler about a function name and how to call the function. The actual body of the function can be defined separately.
A function declaration has the following parts −
function name(argument(s): type1; argument(s): type2; ...): function_type;
For the above-defined function max(), following is the function declaration −
function max(num1, num2: integer): integer;
Function declaration is required when you define a function in one source file and you call that function in another file. In such case, you should declare the function at the top of the file calling the function.

Calling a Function

While creating a function, you give a definition of what the function has to do. To use a function, you will have to call that function to perform the defined task. When a program calls a function, program control is transferred to the called function. A called function performs defined task, and when its return statement is executed or when it last end statement is reached, it returns program control back to the main program.
To call a function, you simply need to pass the required parameters along with function name, and if function returns a value, then you can store returned value. Following is a simple example to show the usage −
program exFunction;
var
   a, b, ret : integer;

(*function definition *)
function max(num1, num2: integer): integer;
var
   (* local variable declaration *)
   result: integer;

begin
   if (num1 > num2) then
      result := num1
   
   else
      result := num2;
   max := result;
end;

begin
   a := 100;
   b := 200;
   (* calling a function to get max value *)
   ret := max(a, b);
   
   writeln( 'Max value is : ', ret );
end.
When the above code is compiled and executed, it produces the following result.

Original  site from https://www.tutorialspoint.com/pascal/pascal_functions.htm

SKYFORGE, MAKE US ADDICTED

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     SKYFORGE

 

SKYFORGE RELEASED 13 APRIL 2017 ON STEAM!

 

                              Around one month ago, Steam was released new game. This game bring open world types, RPG, Action, MMORPG and Massively Multiplayer. This game so fun. and the best , this game is Free To Play !!!! No needs buy to play it!


 Hasil gambar untuk skyforge


There is about the game :

PLAY LIKE A GOD

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In Skyforge, you will walk the path from an immortal warrior to a mighty God, gaining followers as you fight to protect your world.
Your loyal followers will help you increase your power as you rise to become an Elder God. The best of the best will join the Order of Keepers and shape the fate of the world

FORGE YOURSELF IN BATTLE

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Inspired by the best action-combat console games, we’ve improved the traditional targeting system and turned the old point & click style combat into spectacular and animated action, that will always be entertaining and satisfying.
You'll dodge enemy attacks, perform powerful combos, and vanquish your enemies with devastating finishing attacks

ONE CLICK TO CHANGE CLASS

  Gambar terkait

With a variety of character classes and the freedom of switching between them players will enjoy discovering each class’ skills & powers!
All classes can be developed simultaneously allowing players to swap classes on the go, depending on your mood or current game situation!

WORLD UNDER THREAT

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A vortex of events and emotions will grasp you from the very first moments of the game. One quick glance at the Divine Observatory will give you a clear picture of the cries for help of planet Aelion's mortals.
Only a true God can defend Aelion against invaders, raging immortals and countless other dangers. Select the activity; PvP, PvE, group or solo, open world play, short instance or large raid to your liking and immediately set off to protect your people!

GAME WITHOUT LIMIT

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Everyone can easily login to the united Skyforge servers where you can team up with your friends, or even your whole guild, to defend Aelion.
Using Skyforge's integrated social network players can interact, share updates, and keep in touch with one another even when they aren’t in the game!

 SYSTEM REQUIREMENTS:

MINIMUM  REQUIREMENTS:

OS: Windows XP Service Pack 3 or Newer
Processor: Intel Pentium Dual CPU E2160 1.80 GHz
Memory: 2 GB RAM
Graphics: Nvidia GeForce 8600 GTS, Intel HD Graphics 3000, or ATI Radeon HD 4650
DirectX: Version 9.0c
Network: Broandband Internet Connection
Storage: 20 GB available space

RECOMMENDED REQUIREMENTS:

OS: Windows XP Service Pack 3 or Newer
Processor: Intel Core i5--4430 3.0 GHz
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 275, or ATI Radeon HD 4870
DirectX: Version 9.0c
Network: Broandband Internet Connection
Storage: 20 GB available space

ATTENTION!

There is just only 2 servers, North America and Europa. If you want to play this game, you can visit the original site Here !

 

 

 

TOP 10 FREE GAMES 2016 - 2017


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TOP FREE STEAM GAMES  -- 2017 --

     
      Almost gamer in entire of the world knew what STEAM it's. STEAM is the biggest digital distributor in the world. 75 % Purchase PC Games Online is from STEAM. Steam was created by Gabe Newell or usually called as "LORD GABEN"

     Almost everyday STEAM offered discount, from 5% to 90%. Especially on the "Winter Sale" and "Summer Sale".  

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      And there is 10 Free Steam Games  -2016 - 2017 -

 1.LINE OF SIGHT

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About The Game:

 

Line of Sight is an online FPS game, developed by a small independent studio, that trying to bring many unique features and innovative systems, such as detailed character and weapon customization. 

And if you are a fan of pure military FPS games and like to play competitively, no worries, you are covered too! Line of Sight provides “Classic Modes” where you can play the game just like traditional online FPS games, often seen in E-Sports scenery. You will appreciate the best-in-class Rankings, Clans, and League systems; we take E-Sport very seriously as it is one of our highest priorities.

If you are a casual player, you will enjoy our unique contents, and stress-free Match Making system. You are free to play either casually or competitively, depending on your preferences.

Most Tags for Line Of Sight: 

  •  Free to Play
  •  FPS
  •  Action
  •  Multiplayer
  •  Shooter

 

 SYSTEM REQUIREMENTS:

MINIMUM  REQUIREMENTS:

OS: Windows 7
Processor: Dual Core 2.0GHz from Intel or AMD 2.0GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 3 GB available spac

RECOMMENDED REQUIREMENTS:

OS: Windows 7 64bit
Processor: Dual Core 2.6 from Intel or AMD 2.6GHz
Memory: 4 GB RAM
Graphics: NVIDIA 460 GTX, ATI/AMD Radeon HD6850
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 3 GB available space


 2.HEROES & GENERALS

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About The Game:

 

Heroes & Generals is the ultimate WW2 game – a free-to-play Massively Multiplayer Online First Person Shooter set in WW2, where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war fought by players across the world.

No matter if you play as Infantry, Tank crew, Fighter pilot, Paratrooper, Recon, or as a General taking strategic decisions – everything you do makes a difference in the war.

There is a great variety of authentic weapons and vehicles accessible in the game such as the effective US M1A1 Thompson submachine gun, the legendary German Panzer V Ausf G. ‘Panther’ tank, the excellent Soviet Yak-9B fighter plane, and even a bicycle! The arsenal is constantly growing as updates for the game are released regularly.

Most Tags for Heroes & Generals: 

  • Free to Play
  • Word of War II
  • Multiplayer
  • FPS
  • War

SYSTEM REQUIREMENTS:

MINIMUM  REQUIREMENTS:

OS: Windows 7, 8 or 10
Processor: 2GHz CPU w. SSE3 instruction set- dual-core
Memory: 3 GB RAM
Graphics: ATI HD 4810/NVIDIA 9600 GT or above (with >512mb RAM)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB available space
Sound Card: DirectX compatible

RECOMMENDED REQUIREMENTS:

OS: Windows 7, 8 or 10
Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
DirectX: Version 11
Network: Broadband Internet connection
Storage: 3 GB available space
Sound Card: DirectX compatible

3.WORLD OF TANK BLITZ

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 About The Game:

World of Tanks Blitz is a cross-platform Free-to-Play team-based MMO action game dedicated to fierce tank combat. Throw yourself into intense battles against Steam players and challenge gamers on mobile, Mac, and Windows 10; control and upgrade over 200 legendary armored vehicles across 4 diverse classes; master your tactics on over a dozen maps; join up with your friends in a Platoon to reap in-game bonuses and rewards; and complete Battle Missions to truly test your skills.

Features

  • Over 200 iconic vehicles from Germany, Japan, France, the UK, USA, USSR, and China
  • 4 different vehicles classes including light tanks, medium tanks, heavy tanks, and tank destroyers
  • Strategic 7-vs-7 online multiplayer gameplay
  • 18 unique battle arenas
  • In-game chat functionality
  • Innovative crew upgrade system
  • Cross-platform gameplay
  • Constant graphical enhancements and updates, as well as optimization for various platforms
  • Real-life physics to create authentic tank movement and damage mechanics
  • Detailed tutorials
  • Ability to invite your friends to play online
  • In-game achievements
  • Free-to-Play with equal access to in-game elements for paying and non-paying players
  • Easy to learn, intuitive controls
  • Battle Missions that open up fresh, personalized challenges of varying difficulties and enable players to earn bonuses and achievements
  • Clan functionality allowing players to unite in their pursuit of victory
  • Training Rooms that allow you to team up with friends to master game maps and tactic


Most Tags for World of Tanks Blitz :
  • Tanks
  • Free to Play
  • Action
  • Multiplayer
  • War 


SYSTEM REQUIREMENTS:

MINIMUM  REQUIREMENTS:

OS: Windows 7, 8.0, 8.1, 10
Processor: 2 GHz
Memory: 2 GB RAM
Graphics: DirectX 9.0c compliant video card with 256 MB RAM
Storage: 3 GB available space
Additional Notes: Storage: 3 GB available space

RECOMMENDED REQUIREMENTS:

OS: Windows 7, 8.0, 8.1, 10
Processor: 2,5 GHz
Memory: 3 GB RAM
Graphics: DirectX 9.0c compliant video card with 512 MB RAM
Storage: 5 GB available space
Additional Notes: Storage: 5 GB available space

4.ATLAS REACTOR

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About The Game :

Competitive PvP

Compete in 4v4 team battles in Solo, Vs. Bots, PvP, Ranked, and Custom games. With the range of ability combos possible, no two matches are ever the same.

Customizable heroes

Battle as one of an ever-growing roster of Freelancers! Customize each hero’s abilities with Ability Mods, which can be saved into loadouts or tweaked to counter enemy teams.

Unique maps and environments

Fight in battles all around the city of Atlas, including the deck of a flying cargo ship, a rooftop garden, a hi-tech laboratory, and the engineering bay of a working reactor core.

Seasonal stories and rewards

Experience Atlas’ story through “Seasons,” a multi-week arc where players can influence the fate of the world and challenges reward regular gameplay with bonus loot!

A futuristic universe

Enter a cloud-piercing megacity where Freelancers fight for (and against) monolithic Trusts vying for control over the last Reactor on the planet

Most Tags for Atlas Reactor:

  •  Free to Play
  • Multiplayer
  • Strategy
  • Turn Based

SYSTEM REQUIREMENTS:

MINIMUM  REQUIREMENTS:

OS: Windows Vista™ Enterprise (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.150312-1556) or later
Processor: Quad Core. Intel(R) Core(TM) i5-2520M CPU ~2.5GHz / AMD Phenom II X4 @ 2.6GHz equivalent or higher
Memory: 4 GB RAM
Graphics: Display Memory: 1696 MB - Min. Shader Level: 3.0 - Supports Render Textures
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 5 GB available space
Additional Notes: Glyph Client and registered Trion Worlds Account

RECOMMENDED REQUIREMENTS:

OS: Windows Vista™ Enterprise (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.150312-1556) or later
Processor: Quad Core. Intel(R) Core(TM) i5-5200U CPU ~2.7GHz equivalent or higher
Memory: 6 GB RAM
Graphics: Display Memory: 2048 MB - Min. Shader Level: 3.0 - Supports Render Textures
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space
Additional Notes: Glyph Client and registered Trion Worlds Account

5.SKYFORGE


Hasil gambar untuk skyforge

 About The Game:






FORGE YOURSELF IN BATTLE


Inspired by the best action-combat console games, we’ve improved the traditional targeting system and turned the old point & click style combat into spectacular and animated action, that will always be entertaining and satisfying.
You'll dodge enemy attacks, perform powerful combos, and vanquish your enemies with devastating finishing attacks

 

ONE CLICK TO CHANGE CLASS


With a variety of character classes and the freedom of switching between them players will enjoy discovering each class’ skills & powers!
All classes can be developed simultaneously allowing players to swap classes on the go, depending on your mood or current game situation!
          

GAME WITHOUT LIMIT


Everyone can easily login to the united Skyforge servers where you can team up with your friends, or even your whole guild, to defend Aelion.
Using Skyforge's integrated social network players can interact, share updates, and keep in touch with one another even when they aren’t in the game!

Most Tags for Skyforge:

  • Free to Play
  • Massively Multiplayer
  • RPG
  • MMORPG 

SYSTEM REQUIREMENTS:

MINIMUM  REQUIREMENTS:

OS: Windows XP Service Pack 3 or newer
Processor: Intel Pentium Dual CPU E2160 1.80 GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8600 GTS, Intel HD Graphics 3000, or ATI Radeon HD 4650
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 20 GB available space

RECOMMENDED REQUIREMENTS:

OS: Windows XP Service Pack 3 or newer
Processor: Intel Core i5-4430 3.0 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 275 or ATI Radeon HD 4870
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 20 GB available space


OUTLAST 2, BREAKY YOUR HEART!



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OUTLAST 2 RELEASED 25 APRIL 2017 ON STEAM!

                

               A few days ago, Red Barrels was announced to release the OUTLAST 2. If you Horror Game Lover, you will familiar about OUTLAST. OUTLAST is game horror game to requires you from the PYSCHOPATH who want kill you. And OUTLAST 2 got most positive review from Horror Game Lover


Hasil gambar untuk OUTLAST 2 


Here about OUTLAST 2: 

You are Blake Langermann, a cameraman working with your wife, Lynn. The two of you are investigative journalists willing to take risks and dig deep to uncover the stories no one else will dare touch. You’re following a trail of clues that started with the seemingly impossible murder of a pregnant woman known only as Jane Doe. The investigation has lead you miles into the Arizona desert, to a darkness so deep that no one could shed light upon it, and a corruption so profound that going mad may be the only sane thing to do.

 Before you play this game you should understand OUTLAST 2 tags:
  • Horror
  • Psychological Horror
  • Survival Horror
  • First Person
  • Gore
  • Singleplayer
  • Dark
  • Atmospheric
  • Violent
  • Survival
  • Action
  • Mature
  • Adventure
  • Story Rich
  • Nudity
  • Parkour
  • Indie
  • Dating Sim
  • FPS
  • Sexual Content

  Hasil gambar untuk OUTLAST 2

 SYSTEM REQUIREMENTS:

 

MINIMUM  REQUIREMENTS:

OS: Windows Vista / 7, 8, 10, 64-bits
Processor: Intel Core i3-530
Memory: 4 GB RAM
Graphics: 1 GB VRAM, NVIDIA Geforce GTX 260, or ATI Radeon HD 4870
DirectX: Version 10
Network: Broandband Internet Connection
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: Targetting 720 @ 30 fps

RECOMMENDED REQUIREMENTS:

OS: Windows XP Service Pack 3 or Newer
Processor: Intel Core i5
Memory: 8 GB RAM
Graphics: 1,5 GB VRAM, NVIDIA Geforce GTX 660, or ATI Radeon HD 7850
DirectX: Version 11
Network: Broandband Internet Connection
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: Targetting 1080 @ 30 fps

ATTENTION!

You can download game in Here! or maybe you can download in the Steam.

 

Minggu, 07 Mei 2017

What is HTML language?


It's very important language?Yes it is!.

                    How important HTML in the website progamming? THE ANSWER is very very IMPORTANT. Almost every website on around the world using HTML language as basic code.



There is litle history about HTML language.

1989: Tim Berners-Lee invents the Web with HTML as its publishing language

The World Wide Web began life in the place where you would least expect it: at CERN, the European Laboratory for Particle Physics in Geneva, Switzerland. CERN is a meeting place for physicists from all over the world, where highly abstract and conceptual thinkers engage in the contemplation of complex atomic phenomena that occur on a minuscule scale in time and space. This is a surprising place indeed for the beginnings of a technology which would, eventually, deliver everything from tourist information, online shopping and advertisements, financial data, weather forecasts and much more to your personal computer. 

Tim's prototype Web browser on the NeXT computer came out in 1990. 

Through 1990: The time was ripe for Tim's invention

The fact that the Web was invented in the early 1990s was no coincidence. Developments in communications technology during that time meant that, sooner or later, something like the Web was bound to happen. For a start, hypertext was coming into vogue and being used on computers. Also, Internet users were gaining in the number of users on the system: there was an increasing audience for distributed information. Last, but not least, the new domain name system had made it much easier to address a machine on the Internet

Hypertext

Although already established as a concept by academics as early as the 1940s, it was with the advent of the personal computer that hypertext came out of the cupboard. In the late 1980s, Bill Atkinson, an exceptionally gifted programmer working for Apple Computer Inc., came up with an application called Hypercard for the Macintosh. Hypercard enabled you to construct a series of on-screen `filing cards' that contained textual and graphical information. Users could navigate these by pressing on-screen buttons, taking themselves on a tour of the information in the process. 

Hypercard and its imitators caught the popular imagination. However, these packages still had one major limitation: hypertext jumps could only be made to files on the same computer. Jumps made to computers on the other side of the world were still out of the question. Nobody yet had implemented a system involving hypertext links on a global scale.

The domain name system

By the middle 1980s, the Internet had a new, easy-to-use system for naming computers. This involved using the idea of the domain name. A domain name comprises a series of letters separated by dots, for example: `www.bo.com' or `www.erb.org.uk'. These names are the easy-to-use alternative to the much less manageable and cumbersome IP address numbers.

A program called Distributed Name Service (DNS) maps domain names onto IP addresses, keeping the IP addresses `hidden'. DNS was an absolute breakthrough in making the Internet accessible to those who were not computer nerds. As a result of its introduction, email addresses became simpler. Previous to DNS, email addresses had all sorts of hideous codes such as exclamation marks, percent signs and other extraneous information to specify the route to the other machine. 

September 1991: Open discussion about HTML across the Internet begins

Here, in Tim's tiny room in the bowels of the sprawling buildings of CERN, the two engineers further considered how HTML might be taken from its current beginnings and shaped into something more appropriate for mass consumption. Trying to anticipate the kind of features that users really would like, Dave looked through magazines, newspapers and other printed media to get an idea of what sort of HTML features would be important when that same information was published online. Upon return to England, Dave sat down at his keyboard and resolutely composed HTML+, a richer version of the original HTML

Late 1992: NCSA is intrigued by the idea of the Web

Meanwhile on the other side of the world, Tim's ideas had caught the eye of Joseph Hardin and Dave Thompson, both of the National Center for Supercomputer Applications, a research institute at the University of Illinois at Champaign-Urbana. They managed to connect to the computer at CERN and download copies of two free Web browsers. Realizing the importance of what they saw, NCSA decided to develop a browser of their own to be called Mosaic. Among the programmers in the NCSA team were Marc Andreessen - who later made his millions by selling Web products - and the brilliant programmer Eric Bina - who also became rich, courtesy of the Web. Eric Bina was a kind of software genius who reputedly could stay up three nights in succession, typing in a reverie of hacking at his computer.

December 1992: Marc Andreessen makes a brief appearance on WWW- talk

Early Web enthusiasts exchanged ideas and gossip over an electronic discussion group called WWW-talk. This was where Dave Raggett, Tim Berners-Lee, Dan Connolly and others debated how images (photographs, diagrams, illustrations and so on) should be inserted into HTML documents. Not everyone agreed upon the way that the relevant tag should be implemented, or even what that tag should be called. Suddenly, Marc Andreessen appeared on WWW-talk and, without further to-do, introduced an idea for the IMG tag by the Mosaic team. 

It was quite plain that the others were not altogether keen on the design of IMG, but Andreessen was not easily redirected. The IMG tag was implemented in the form suggested by the Mosaic team on its browser and remains to this day firmly implanted in HTML. This was much to the chagrin of supporters back in academia who invented several alternatives to IMG in the years to come. Now, with the coming of HTML 4, the OBJECT tag potentially replaces IMG, but this is, of course, some years later.

March 1993: Lou Montulli releases the Lynx browser version 2.0a

Lou Montulli was one of the first people to write a text-based browser, Lynx. The Lynx browser was a text-based browser for terminals and for computers that used DOS without Windows. Lou Montulli was later recruited to work with Netscape Communications Corp., but nonetheless remained partially loyal to the idea of developing HTML as an open standard, proving a real asset to the HTML working group and the HTML Editorial Board in years to come. Lou's enthusiasm for good, expensive wine, and his knowledge of excellent restaurants in the Silicon Valley area were to make the standardization of HTML a much more pleasurable process.

Early 1993: Dave Raggett begins to write his own browser

While Eric Bina and the NCSA Mosaic gang were hard at it hacking through the night, Dave Raggett of Hewlett-Packard Labs in Bristol was working part-time on his Arena browser, on which he hoped to demonstrate all sorts of newly invented features for HTML.

April 1993: The Mosaic browser is released

In April 1993, version 1 of the Mosaic browser was released for Sun Microsystems Inc.'s workstation, a computer used in software development running the UNIX operating system. Mosaic extended the features specified by Tim Berners-Lee; for example, it added images, nested lists and fill-out forms. Academics and software engineers later would argue that many of these extensions were very much ad hoc and not properly designed.

Late 1993: Large companies underestimate the importance of the Web

Dave Raggett's work on the Arena browser was slow because he had to develop much of it single-handedly: no money was available to pay for a team of developers. This was because Hewlett-Packard, in common with many other large computer companies, was quite unconvinced that the Internet would be a success; indeed, the need for a global hypertext system simply passed them by. 

There was also a misconception that the Internet was mostly for academics. In some companies, senior management was assured that the telephone companies would provide the technology for global communications of this sort, anyway. The result was that individuals working in research labs in the commercial sector were unable to devote much time to Web development. 
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May 1994: NCSA assigns commercial rights for Mosaic browser to Spyglass, Inc.

In May 1994, Spyglass, Inc. signed a multi-million dollar licensing agreement with NCSA to distribute a commercially enhanced version of Mosaic. In August of that same year, the University of Illinois at Champaign-Urbana, the home of NCSA, assigned all future commercial rights for NCSA Mosaic to Spyglass.

May 1994: The first World Wide Web conference is held in Geneva, with HTML+ on show

Although Marc Andreessen and Jim Clark had commercial interests in mind, the rest of the World Wide Web community had quite a different attitude: they saw themselves as joint creators of a wonderful new technology, which certainly would benefit the world. They were jiggling with excitement. Even quiet and retiring academics became animated in discussion, and many seemed evangelical about their new-found god of the Web.
At the first World Wide Web conference organized by CERN in May 1994, all was merry with 380 attendees - who mostly were from Europe but also included many from the United States.
photo
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Dave Raggett had been working on some new HTML ideas, which he called HTML+. At the conference it was agreed that the work on HTML+ should be carried forward to lead to the development of an HTML 3 standard. Dave Raggett, together with CERN, developed Arena further as a proof-of-concept browser for this work. Using Arena, Dave Raggett, Henrik Frystyk Nielsen, Håkon Lie and others demonstrated text flow around a figure with captions, resizable tables, image backgrounds, math and other features.

photo

September 1994: The Internet Engineering Task Force (IETF) sets up an HTML working group

In early 1994, an Internet Engineering Task Force working group was set up to deal with HTML.
he Internet Engineering Task Force is the international standards and development body of the Internet and is a large, open community of network designers, operators, vendors and researchers concerned with the evolution and smooth operation of the Internet architecture. The technical work of the IETF is done in working groups, which are organized by topic into several areas; for example, security, network routing, and applications. The IETF is, in general, part of a culture that sees the Internet as belonging to The People. This was even more so in the early days of the Web.
he feelings of the good `ole days of early Web development are captured in the song, The Net Flag, which can be found `somewhere on the Internet'. The first verse runs as follows:
The people's web is deepest red,
And oft it's killed our routers dead.
But ere the bugs grew ten days old,
The patches fixed the broken code.
 Chorus:
So raise the open standard high
Within its codes we'll live or die
Though cowards flinch and Bill Gates sneers
We'll keep the net flag flying here.
In keeping with normal IETF practices, the HTML working group was open to anyone in the engineering community: any interested computer scientist could potentially become a member and, once on its mailing list, could take part in email debate.

July 1994: HTML specification for HTML 2 is released

During 1993 and early 1994, lots of browsers had added their own bits to HTML; the language was becoming ill-defined. In an effort to make sense of the chaos, Dan Connolly and colleagues collected all the HTML tags that were widely used and collated them into a draft document that defined the breadth of what Tim Berners-Lee called HTML 2. 

November 1994: Netscape is formed

During 1993, Marc Andreessen apparently felt increasingly irritated at simply being on the Mosaic project rather than in charge of it. Upon graduating, he decided to leave NCSA and head for California where he met Jim Clark, who was already well known in Silicon Valley and who had money to invest. Together they formed Mosaic Communications, which then became Netscape Communications Corp. in November, 1994. What they planned to do was create and market their very own browser.

Late 1994: The World Wide Web Consortium forms

The World Wide Web Consortium was formed in late 1994 to fulfill the potential of the Web through the development of open standards. They had a strong interest in HTML. Just as an orchestra insists on the best musicians, so the consortium recruited many of the best-known names in the Web community. Headed up by Tim Berners-Lee, here are just some of the players in the band today (1997):
group photo


  1. Dave Raggett on HTML; from the United Kingdom.
  2. Arnaud le Hors on HTML; from France.
  3. Dan Connolly on HTML; from the United States.
  4. Henrik Frystyk Nielsen on HTTP and on enabling the Web to go faster; from Denmark.
  5. Håkon Lie on style sheets; from Norway. He is located in France, working at INRIA.
  6. Bert Bos on style sheets and layout; from the Netherlands.
  7. Jim Miller on investigating technologies that could be used in rating the content of Web pages; from the United States.
  8. Chris Lilley on style sheets and font support; from the United Kingdom.
The consortium is sponsored by a number of companies that directly benefit from its work on standards and other technology for the Web. The member companies include Digital Equipment Corp.; Hewlett-Packard Co.; IBM Corp.; Microsoft Corp.; Netscape Communications Corp.; and Sun Microsystems Inc., among many others.

Through 1995: HTML is extended with many new tags

During 1995, all kinds of new HTML tags emerged. Some, like the BGCOLOR attribute of the BODY element and FONT FACE, which control stylistic aspects of a document, found themselves in the black books of the academic engineering community. `You're not supposed to be able to do things like that in HTML,' they would protest. It was their belief that such things as text color, background texture, font size and font face were definitely outside the scope of a language when their only intent was to specify how a document would be organized.


For More and Original History you can visit here "https://www.w3.org/People/Raggett/book4/ch02.html".

 

Okay, back to topic. The HTML language is basic and easy to understanding for everyone without exception. HTML language is need a basic structure code for build it.


 

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